We are pleased to announce Luminance HDR 2.3.1, an improvement release for Luminance HDR.

It’s a long time since version 2.3.0: unfortunately 2012 has been a really busy year for all of us in the development team, so we couldn’t dedicate much time to the project. However, we are now up to speed and we will try to push releases more often, with new features.

This release introduces some work made by Franco on the antighosting mask: he is absolutely looking forward to receive your feedback on that, so that he will improve it even further.
There are also other improvements in the processing engine (a long refactoring that has been my – Davide – company for almost a year, and will continue probably as much as that). Ideally, a new processing engine will allow more flexibility, hence new functionalities and improvement to be release more often. At least, this is the aim.
On top of that, Daniel is continuing his amazing work on Windows, with the introduction of a portable mode (yes, put your Luminance HDR on a USB drive!) and an update checker, to notify all the user a new release is available (we just make sure you don’t miss Luminance HDR 2.3.2!).

Minimum requirement for Luminance HDR is a CPU that supports SSE2.

For Mac OS X users, Luminance HDR has been compiled on Mountain Lion (10.8), so it might not work on early systems. I am currently try to build a virtual machine based on Snow Leopard, where I can build Luminance HDR also for older systems: I’ll try to make it happen as soon as possible, promise!

If you spot any bug, or you want to suggest a new feature, please use our Tracker.

You can download Luminance HDR 2.3.1 using one of these links:

[ Windows (64-bit) setup ][ Windows (64-bit) 7z ]
[ Windows (32-bit) setup ][ Windows (32-bit) 7z ]
[ Mac OS X (64-bit, Intel) – Mac OS X 10.8 ]
[ Source Code ]

If you appreciate Luminance HDR, please consider a donation (there is no minimum amount!):

If you want to share with other users your results, you can use our Flickr group and Facebook group.

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